- The 4-phase Learning Cycle is essential for optimal learning.
Preparation, Presentation, Practice, and Performance. All four of these phases of the Learning Cycle have to be present for true learning to occur. When any one of the phases is missing, learning is seriously diminished or destroyed altogether.
- Only what the learner creates is learned.
Learners do not learn by passively absorbing information and experience, but by actively creating their own knowledge and skill out of information and experience. It’s what the learner says and does that has a far greater impact on learning than what the instructor says and does. Learners should know from the start that they are responsible for creating their own personal meaning, knowledge, and skill out of the learning program.
- Real-world, activity-based programs are far superior to off-line, presentation-based ones.
Learning by doing beats every other form of instruction hands down. Instructor presentations can be useful, but only insofar as they initiate and support learning activities (where the actual learning occurs). The 30/70 rule can be a guide for organizing class time: 30% presentation – 70% learner activity. Learning comes from doing the work itself (with appropriate feedback) in the context of the real world or simulated real world. Learning that is off line and out of context is usually ineffective.
- An Active/Passive rhythm keeps learners awake and energized.
Learner energy, interest, and attention is helped by frequently switching between physically active events (the learner standing up, talking, and doing something) and physically passive events (the learner sitting down, listening, observing, taking in information, studying).
- Having a good SAVI mix assures that all learning styles will be met.
Make learning SAVI:
Somatic – learners doing something physical and hands on
Auditory – learners talking about what they are learning, putting it into their own words
Visual – learners making observations, translating verbal abstractions into concrete images, using mnemonic devices
Intellectual – learners thinking, problem solving, and applying the learning to real world situations.
- Learning that’s fun is far more effective than learning that’s boring.
People learn best in environments that are pleasurable, not painful. For most people, learning is more effective when it is associated with play, not work, pleasure, not pain.
- Collaboration among learners speeds and enhances learning.
When everyone in a program is a teacher as well as a learner, everyone’s learning is enhanced. When learners take responsibility for each other’s learning, magic happens. Research and real world experience has proven beyond question that collaboration among learners beats competition between learners every time in respect to long-term results.
Reference: The Center for Accelerated Learning
Lake Geneva, Wisconsin